Games

2017-2019 – Grumble [currently in development]
– 2D Character Animation
– Promotional Art

2017 – On My Way (PC/Android/iOS) [released 2017]
– Art Director
– Background colors

2014-2017 – RPG Arcade [unreleased]
– Art Director
– Concept Artist (Player Characters/Enemies)

2014 – Queen of Space (iOS/Android/Windows Phone) [released 2014]
– Art Director
– Miscellaneous Art

2014 – We Love Cake (PC) [unreleased prototype]
– Concept Artist

2013 – Adorable Crisis (iOS/Android) [unreleased prototype]
– Concept Artist

2013 – The “A” Game (PC/iOS/Android) [released 2013]
– Art Director
– Designed character customization system
– 3D Character Models/Textures
– 3D Character Animation

2009-2013 – Orion’s Odyssey (Nintendo DS) [released 2013]
– Art Director (managed team of 10 artists)
– Ran a series of training exercises to prep team for working with pixel art
– Created art pipeline
– Pattern Block puzzle design
– Animator for Orion, Ryan, Mermaid, and Dr. Watt
– Touch-up animation for various other characters
– Challenge Mode designer
– Box art illustration
– DSiWare/Nintendo eShop assets
– Promotional art
– Art assets for Kickstarter campaign
– Designed promotional items (3D printed Orion figure, keychains, pins, art prints, etc.)
– Designed album art for digital soundtrack

2008-2009 – Hands On! Tangrams (Nntendo DS) [released 2009]
– Art Director (managed team of ~8 artists)
– Interface Art
– Level Art (Levels 1 & 10, Collaborated on Level 6)
– Box art illustration (2nd print)
– Formatted box art, manual, cartridge art for print version
– DSiWare/Nintendo eShop assets for 2013 digital re-release
– Designed album art for digital soundtrack

2008 – We Love Cake (PC/DS) [unreleased prototype]
– 3D Player models (modeling/texturing/rigging)
– Player character animations

2007 – Energy Crisis (PC) [Unreleased prototype]
– Background art
– 2D Character art/animation

2006 – Post Mortem Combat (PC) [Student Game]
– Concept Artist
– 3D Models/Textures for Player Character/Enemy/Weapons
– Box art illustration